

Make sure the gender and race matches between the NPC and the preset. Make sure the NPC isn’t temporary/templated (such as generic bandits, mages etc.). Having too many NPCs with this applied may significantly reduce performance. If something went wrong, click remove preset from NPC, exit the game and load a save-file prior to the applying of the preset. If it was a success, make sure to manually save the game. Open the MCM, find RaceMenu Preset Loader.Ĭlick on Preset and select your desired preset. Now find the NPC you wish to change and aim at them. This will save the player as a preset to “Data/SKSE/Plugins/CharGen/Exported/PresetName.jslot” via RaceMenu. To save a preset of your character, open the Mod Configuration Menu (MCM), and find RaceMenu Preset Loader:Ĭlick on Save player preset, and enter the name (no spaces or fancy characters) of your new preset. This mod is a quick port of the SSE version, as I don’t play LE anymore. This is already possible with RaceMenu, but the changes are lost when you restart the game. Thank you so much for sharing this.Allows you to change the appearance of NPCs in-game, via saved presets and RaceMenu.Īpply presets to NPCs to change their appearance. This is very helpful! Now I don't have to start all the training again just to change my character hair.

Thanks Goliatron for your hint in the Nexus forums.It seems is absolutely necessary to do that for every character you change aesthetically to work properly ingame.No nif head needed for simple changes.Ingame screenies:3447 Joined: Thu 10:00 amDisplay posts from previous: Sort.

CK just asks you if you wish to export the selected character data.Press on 'yes' and you receive a 'done' message. Got it workingIn the actors window just selected Farkas and pressed F4.
